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2. Docks

jn2-room-r6-2 • jn2-room-r6-2 • JN2: Monkey Isle
These docks are constructed from strong hardwood and stone and are still in decent shape. Nearby are the remnants of large warehouses and harbor-related buildings, many broken down by the ravages of time. Ragged bits of a stone-paved road lead northward. Along the road are remnants of houses, all now rubble. This area is the abode of a hermit witch doctor who has three main helpers and thugs. If the adventurers need allies, he will offer to join them for a share of loot; if they need a challenge he attempts to extort a “tax” as if he owns the place. Human Magic-User: AC 11, HD 3, #At 1 dagger, Dam 1d4, Mv 40', Sv M3, ML 7, XP 145 Spells: magic missile, phantasmal force, shield HP 3 Human Fighters: AC 16, HD 3, #At 1 weapon, Dam 1d8 or by weapon, Mv 20', Sv F3, ML 7, XP 145 ea.
JN2 Dragon Harbor, room 2. Monsters: Human Magic-User : AC 11, HD 3, #At 1 dagger, Dam 1d4, Mv 40', Sv M3, ML 7, XP 145 Spells: magic missile, phantasmal force, shield HP [7]; 3 Human Fighters : AC 16, HD 3, #At 1 weapon, Dam 1d8 or by weapon, Mv 20', Sv F3, ML 7, XP 145 ea. HP [16, 13, 12]
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