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Although grown up, this is obviously a well-planned park, with paved pathways crisscrossing it, flowering shrubs and fruit trees, and a central shrine with a fountain that still flows. Hidden here in a burrow that is very difficult to detect is a giant trapdoor spider. It will leap out and attack the first PC to travel through this region, surprising on 1-6 on 1d6 (so that, in effect, it surprises anyone not having a bonus vs. surprise, and even most who do have one). Giant Trapdoor Spider: AC 15, HD 4*, #At 1 bite, Dam 1d8 + poison, Mv 50', Sv F4, ML 8, XP 280 This region is also the hunting grounds of a jaguar that feeds off deer and antelope coming to browse or drink. Jaguar: AC 16, HD 4, #At 2 claws, 1 bite, Dam 1d4 claw, 2d4 bite, Mv 70' Swim 30', Sv F4, ML 8, XP 240
JN2 Dragon Harbor, room 4. Monsters: Giant Trapdoor Spider : AC 15, HD 4*, #At 1 bite, Dam 1d8 + poison, Mv 50', Sv F4, ML 8, XP 280 HP [19]; Jaguar [bestiary:Core-jaguar-80]: AC 16, HD 4, #At 2 claws, 1 bite, Dam 1d4 claw, 2d4 bite, Mv 70' Swim 30', Sv F4, ML 8, XP 240 HP [24]
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