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V9. Evil Simians

jn2-village-v9 • jn2-village-v9 • JN2: Monkey Isle
These simians are up to no good. They routinely harass the others and attack anyone they encounter. Few ready-made adventures are provided for them, but the player characters might interact with them in many ways. Some simians will be willing to join the PCs while they explore the islands for a regular NPC share of loot. There could be special quests that the simians involve the players in. Examples: Gorilla: A gorilla with her own chain mail and longsword. She explores on her own when no comrades are willing to join her. Gorilla Fighter: AC 18 (chain mail), HD 4, #At 2 claws or 1 claw, 1 longsword, Dam 1d4 claw, 1d8+ 3 longsword, Mv 20', Sv F4, ML 7, XP 240 Chimpanzee Brothers: They carry a mix of weapons to use against different targets: a hand axe, spear, or warhammer for 1d6+1 damage, a longsword (or mace) for 1d8+1 damage. 3 Chimpanzee Fighters: AC 16 (leather), HD 3, #At 2 claws or 1 claw, 1 weapon (see description above), Dam 1d2 claw, 1d6+1 or 1d8+1 weapon (see description above), Mv 30', Sv F3, ML 7, XP 145 ea. Chimpanzee Magic-User: This intelligent, curious creature is versed in spells and has some knowledge of potions and magic items. Chimpanzee Magic-User: AC 14, HD 4, #At 2 claws or 1 claw, 1 dagger, Dam 1d3 claw, 1d4+1 dagger (+ Strength bonus), Mv 40', Sv M4, ML 7, XP 240 Spells: floating disc, invisibility, magic missile, mind reading HP Baboons: At least three baboons with shortbows and hand axes are willing to join a party. 3 Baboons: AC 14, H
JN2 Monkey Isle, village V9. Monsters: Gorilla Fighter : AC 18 (chain mail), HD 4, #At 2 claws or 1 claw, 1 longsword, Dam 1d4 claw, 1d8+ 3 longsword, Mv 20', Sv F4, ML 7, XP 240 HP [17]; 3 Chimpanzee Fighters : AC 16 (leather), HD 3, #At 2 claws or 1 claw, 1 weapon (see description above), Dam 1d2 claw, 1d6+1 or 1d8+1 weapon (see description above), Mv 30', Sv F3, ML 7, XP 145 ea. HP [18, 14, 16]; Chimpanzee Magic-User : AC 14, HD 4, #At 2 claws or 1 claw, 1 dagger, Dam 1d3 claw, 1d4+1 dagger (+ Strength bonus), Mv 40', Sv M4, ML 7, XP 240 Spells: floating disc, invisibility, magic missile, mind reading HP [8]; 3 Baboons [bestiary:FG1-baboon-181]: AC 14, HD 3, #At 1 bite or by shortbow or hand axe, Dam 1d4, 1d6shortbow, 1d6 hand axe, Mv 40', Sv F3, ML 7, XP 145 ea. HP [18, 13, 9]; Orangutan Cleric : AC 18 (chain mail), HD 4, #At 2 claws or 1 claw, 1 warhammer, Dam 1d3 claw, or 1d6+2 warhammer, Mv 20', Sv C4, ML 7, XP 240 Spells: cure light wounds, light, spiritual hammer HP [14]; 3 Common Monkeys : AC 13, HD ½ (1d4 HP), #At 1 bite or 1 hachet, Dam 1d2 bite, 1d4 hatchet, Mv 40', Sv F1, ML 7, XP 10 ea. HP [4, 3, 2]
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