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A2. Dr. Livinius' Sanitarium
kh1-a-2 • kh1-a-2 • KH1: The Blackapple Brugh
This large stone country house has been repurposed to serve as a small sanitarium. There's a front door and a back door, both locked with keys held by Livinius and his two assistants. The windows are barred. Four upstairs guest rooms have been converted into cells for Livinius' troubled clients. He currently only has three patients; the fourth recently escaped. The Sanitarium floor-plan map is on page 43. If the players knock on the door: The door opens to reveal a clean-cut, burly man in a white coat. He looks you up and down and then squarely at your face, waiting for you to speak. The burly man is an assistant. If the PCs impress him as being serious, he'll notify the master. But as a rule Dr. Livinius doesn't take visitors unannounced, so unless they have something interesting to say the door will be shut in their faces. Of course, if their business is related to the escaped lunatic, that would be an opening. If the madman is returned alive Livinius will reward the party with 185 gp and would be willing to grant an audience if they ask for it. If the GM wants to play up the role-playing, Livinius is always happy to discuss his practice for healing mental illness, which includes exorcism, leechcraft, and ad hoc brain surgery. The Case of Arthur Figwort Livinius is currently treating the boy Arthur Figwort for madness. Livinius has diagnosed the boy with “humoural imbalance caused by persistent category II demonic infestation”, the treatment of which requires brain surgery.
KH1 Blackapple Environs, area A2. Monsters: Dr. Livinius, Human Cleric 3 : AC 12 (16 Armored), #At 1 Mace +1 or cudgel, Dam 1d8+1 Mace +1 or 1d4-1 cudgel, Mv 40' (30' Armored), ML 8, XP 175 STR 7, INT 15, WIS 16, DEX 14, CON 9, CHA 12 Spells prepared: cure light wounds, light HP [16] Treasure mentions: 185 gp
CHILDREN • 3
Treatment Room room
The room is stocked with all the tools of the trade for a respective medieval mental health professional. This includes: Hand saw, pliers, hand drill, dagger, scalpel, reams of bandages, bucket, eight dishcloths, a straight-waistcoat, four 8’ ropes, a metal- framed glass aquarium (worth 30 gp), 24 leeches, a bottle of cheap wine (sedative), a cudgel (sedative), a lamp, a small silver bell, Goodbody’s Book of Prayer, six candles, a silver holy symbol (worth 20 gp), and 2 vials of holy water. Dr. Livinius' Room In a desk drawer among papers is a Scroll of Dispel Evil (x3) that he received from church authorities to perform exorcisms. Due to his low level, when he casts dispel evil from the scroll there is a 50% chance of spell failure.
Assistants' Room room
Dr. Livinius' two assistants share a utilitarian room. There's nothing of interest here. 2 Assistants, Human Fighter 2: AC 11, #At 1 cudgel, Dam 1d4+1 (Strength bonus), Mv 40', ML 8, XP 75 ea.
Patients' Rooms room
Four guest rooms on the upper floor have been converted to holding cells for the sanitarium's patients. They are all comfortable, with simple furniture, locked heavy wooden doors, and barred windows. Three of the four rooms are currently occupied with one patient each. Room 1. This is a female Magic-User who has peered into the wrong dark portal and has forgotten all her spells (and where she put her spell book). Patient #1, Human Magic-User 4: AC 11, #At 1 fist, Dam 1d2 (subdual), Mv 40', ML 6, XP 240 Room 2. A fighter with crippling agoraphobia. Patient #2, Human Fighter 1: AC 11, #At 1 fist, Dam 1d2 (subdual), Mv 40', ML 6, XP 25 HP Room 3. An 11 year old boy, Arthur Figwort, the son of Lord and Lady Figwort of Blackapple (B16). See The Case of Arthur Figwort on page 5. Patient # 3 “Arthur Figwort” (Ibix): AC 11, HD 1, #At 1 fist, Dam 1d2 (subdual), Mv 40', Sv F1 (Dwarf bonus), ML 8, XP 25 HP Room 4. Empty.
NPCs HERE • 1
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Dr. Livinius
Human Cleric 3 • AC 12 • HP 16
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