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This relatively small woods to the east of Blackapple is best known for a rare variety of trees that grow within: Glowwood. Glowwood trees cast a dim phosphorescent light at night, and for that reason their wood is prized by timber merchants across the realm. The lumber from a single glowwood tree can fetch as much as 100 gp. The glowwood trees of Tenpenny Wood are of great interest to the Blackapple Merchants' Guild, who think they have finally found a way to get rich. Unfortunately, glowwood trees are also prized by stirge colonies, who love to nest in their branches. Anyone spending more than a few minutes near a glowwood tree will be beset by 1d10 stirges seeking to drive away the intruders. 6 Stirges: AC 13, HD 1*, #At 1 bite, Dam 1d4 + 1d4/round blood drain, Mv 10' Fly 60', Sv F1, ML 9, XP 37 ea. HP In addition, Tenpenny Wood is under the protection of a treant. For each tree that is harmed (e.g., by woodsmen), there is a 10% chance that the treant arrives to stop the “attack”. Treant: AC 19, HD 8*, #At 2 fists, Dam 2d6, Mv 20', Sv F8, ML 9, XP 945
KH1 Blackapple Environs, area A5. Monsters: 6 Stirges : AC 13, HD 1*, #At 1 bite, Dam 1d4 + 1d4/round blood drain, Mv 10' Fly 60', Sv F1, ML 9, XP 37 ea. HP [7, 3, 8, 1, 1, 4]; Treant [bestiary:Core-treant-147]: AC 19, HD 8*, #At 2 fists, Dam 2d6, Mv 20', Sv F8, ML 9, XP 945 HP [27] Treasure mentions: 100 gp
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