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B12. Cemetery

kh1-b-12 • kh1-b-12 • KH1: The Blackapple Brugh
The cemetery is centuries old, filled with simple tombstones of generations of Blackapple peasantry. Blackapplers avoid the cemetery at night. If the party enters the cemetery at night there is a 1 in 1d4 chance of one of the following encounters (roll 1d6 to determine the encounter): 1. Tobler the Taxidermist (B10) scouting out graves to animate dead. If seen, he will claim he was investigating a strange light. 2. Agatha (B2) sprinkling lichguard on freshly- dug graves. 3. Wicked children 1d3+1 digging up a grave to rob it. Their statistics are included in Random Encounters in Blackapple on page 10. 4. 12 Giant Rats: AC 13, HD ½ (1d4 HP), #At 1 bite, Dam 1d4 + disease, Mv 40' Swim 20', Sv F1, ML 8, XP 10 ea. HP 5. 1d4+1 wild dogs from A1. 6. 2 Rot Vultures: AC 12, HD 2, #At 1 flogging, Dam 1d6, Mv 10' Fly 120', Sv F2, ML 10, XP 75 ea.
KH1 Blackapple Village, area B12. Monsters: 12 Giant Rats : AC 13, HD ½ (1d4 HP), #At 1 bite, Dam 1d4 + disease, Mv 40' Swim 20', Sv F1, ML 8, XP 10 ea. HP [1, 4, 4, 2, 4, 1, 1, 1, 2, 4, 1, 2]; 2 Rot Vultures : AC 12, HD 2, #At 1 flogging, Dam 1d6, Mv 10' Fly 120', Sv F2, ML 10, XP 75 ea. HP [8, 13]
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