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B17. Smithson The Leper

kh1-b-17 • kh1-b-17 • KH1: The Blackapple Brugh
Just outside Blackapple, along the road heading south, a man sits under a tree about 20 paces off the road. He catches your eye because of his distinctive clothing: a broad- brimmed black hat and red-hooded robe. His face and hands are deformed with bumps and open sores. He is missing his right hand. In his left hand is a large bell, which he rings wearily when he sees you. This is Smithson, a local man who foolishly tried to dig for buried treasure on the Faehill. For his efforts he was cursed with leprosy. If spoken to, Smithson will tell his story and discourage anyone from going to the Faehill. Contracting Leprosy Anyone coming within 5 feet of Smithson has a 1 in 1d4 chance of being exposed to leprosy. If this occurs, the PC should make a save vs. Poison or become diseased (Entering and Exiting the Brugh on page 23 describes the effects of leprosy). Smithson the Leper: AC 10, HD 1-1, #At 1 punch, Dam 1d3 (subdual) + leprosy, Mv 10', Sv F1, ML 7, XP 10 HP
KH1 Blackapple Village, area B17. Monsters: Smithson the Leper : AC 10, HD 1-1, #At 1 punch, Dam 1d3 (subdual) + leprosy, Mv 10', Sv F1, ML 7, XP 10 HP [5]
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Smithson the Leper
Human • AC 10 • HP 5
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