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buildingParent: Blackapple Village
B4. The Jolly Fox Inn
kh1-b-4 • kh1-b-4 • KH1: The Blackapple Brugh
This well-run establishment is the property of Burt and Griselda, a pair of Magic-Users who hung up their pointed hats to run an inn together. The sign outside shows a grinning fox. Inexplicably, in the town square directly in front of the inn are two 15-foot high poles. Accommodation There are a total of six 2-bed guest rooms upstairs and one 1-bed guest room downstairs. Upstairs, 1d6 of the rooms will be available at a cost of 5 sp/night. Otherwise, guests can sleep in the Common Room for 8 cp/night per guest. Food Players may select from the following hearty dishes from the tavern’s menu: Blackened beef heart with quail eggs – 7 sp Creamed river eel with dumplings – 6 sp Blackapple ham with turnip mash – 5 sp Pork chop with turnip mash – 4 sp Pork sausages with turnip mash – 2 sp Pickled pigs’ feet sandwich – 2 sp Pig's ear sandwich – 1 cp Drink (by the pint) Landing's Bitter – 1 sp Honeymoon Pilsner – 1 sp Betvold Pale Ale – 6 cp House Brew – 2 cp Wine – Ask the Barkeep The food is passable. The House Brew is foul, and the imbiber must save vs. Poison or suffer extreme flatulence for 1d8 hours. If anyone “asks the barkeep” about the wine, they will be manhandled by several local patrons and dragged outside the tavern. The would-be wine drinker will then receive a good-natured spanking in full view of the people of Blackapple, who always appreciate a good dressing-down of outsiders. (Punchline: The Jolly Fox does not serve wine at all.) Clientele On any given night, 1d10+1
KH1 Blackapple Village, area B4. Monsters: Big Bart the Black Bear : AC 14, HD 4, #At 2 claws, 1 bite + hug, Dam 1d4 claw, 1d6 bite, 2d6 hug, Mv 40', Sv F4, ML 7, XP 240 HP [13]; Burt the Innkeeper, Human Magic-User 1 : AC 11, #At 1 dagger, Dam 1d4, Mv 40', ML 9, XP 37 Prepared spell: detect magic HP [4]; Griselda the Innkeeper, Human Magic-User 2 : AC 11, #At 1 dagger, Dam 1d4, Mv 40', ML 9, XP 100 Prepared spells: detect magic, magic missile HP [4, 12]; Sir Ruprecht the Wary, Human Fighter 2 : AC 18, #At 1 crossbow or longsword or pole arm (pike), Dam 1d6 crossbow, 1d8 longsword, 1d10 pole arm (pike), Mv 40', ML 9, XP 175 STR 14, INT 11, WIS 14, DEX 12, CON 16, CHA 14 HP [13] Treasure mentions: 1 gp, 131 gp, 70 gp
NPCs HERE • 3
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Burt the Innkeeper
Human Magic-User 1 • AC 11 • HP 4
GR
Griselda the Innkeeper
Human Magic-User 2 • AC 11 • HP 4
SI
Sir Ruprecht the Wary
Human Fighter 2 • AC 18 • HP 13
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