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C1. Coatroom

kh1-c-1 • kh1-c-1 • KH1: The Blackapple Brugh
For PCs entering the Brugh via a magic mirror at Figwort Manor (B16) or the Hen's Teeth Tavern (A3), read the following: When you touch the mirror, your surroundings dissolve and you find yourself in a different place altogether, a small hallway in a great building. To the left of you the hallway opens into a large room. To the right of you is a door that is closed, but the top half of it features a panel that is slid open. The room behind this door appears to be a closet full of hanging cloaks and coats. A face appears in the doorway's panel, apparently that of the coatroom attendant. PCs who failed their initial save vs. Spells see the following: (ILLUSION): The coatroom attendant is dressed sharply in a dark gray coat with large brass buttons. He is a man of about 30, with chiseled features and a calm, unassuming demeanor. He politely welcomes you to “my lord's palace” and asks if he can take your cloaks, baggage, or anything else encumbering you. PCs who succeed their initial save vs. Spells see the following: (REALITY): The coatroom attendant is dressed in a shabby dark gray coat. He wears no pants, but this is hardly remarkable as his head and lower half appear to be that of a mangy-haired black goat. This little goatman stands about 4 feet tall. He politely welcomes you to “my lord's palace” and asks if he can take your cloaks, baggage, or anything else encumbering you. The ibix coatroom attendant will take any items offered to him and in return give a numbered ticket.
KH1 The Brugh, area C1. Monsters: Ibix Coatroom Attendant : AC 11, HD 1, #At 1 butt, Dam 1d6, Mv 40', Sv F1 (Dwarf bonus), ML 8, XP 25 HP [8]
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