← World Vault
PEOPLE: This is a third guest room, but unlike C8 and C9 this room is occupied. The door is locked from the inside. If the PCs knock the door will open, unless there have been sounds of violence outside. If the door does open: The room contains a couple double beds, a chair, and a nightstand upon which is a single candle. In the middle of the room stands a bright orange, 3-foot tall mushroom. This enormous mushroom has short, stubby arms and legs. Its eyes stare at you with something like trepidation. This creature is a mushroom man (see New Monsters at the end). It is assigned to represent its nation, the Mushroom People, to the Brugh. The mushroom man is peace-loving and will only fight if attacked. He cannot communicate The room has no treasure. In the drawer of the nightstand is a copy of Goodbody’s Book of Prayer, with all references to the deity redacted in black ink. Mushroom Man: AC 13, HD 3, #At 1 claw or spores, Dam 1d6 or spores (see below), Mv 40’, Sv F3, ML 7, XP 145 The spores attack require everyone in a 10-foot radius to save vs. Poison or face effects similar to a confusion spell.
KH1 The Brugh, area C10. Monsters: Mushroom Man : AC 13, HD 3, #At 1 claw or spores, Dam 1d6 or spores (see below), Mv 40’, Sv F3, ML 7, XP 145 HP [10]
NPCs HERE • 0
Add via World pageNo NPCs yet. Use + Add NPC on World Vault and assign to this location.
MAP & PINS • 0
Tap the map to drop a pin (grid) — drag pins to move them.
No map yet — upload one, or click anywhere to pin on the grid
Tip: click anywhere on the map above — the form appears here with coordinates filled in.