← World Vault
The ballroom is a large chamber 70 feet long, 50 feet wide, and features 40-foot high vaulted ceilings. Weirdly, seven ash trees grow up from the room floor. The ceiling features hundreds of tiny lights, giving the appearance of stars. This gives the confusing impression one is in something closer to a forest than a ballroom. At all times the room is populated by enchanted beasts who dance in a circle, all “singing” after their fashion. PCs who failed their initial save vs. Spells see and hear the following: (ILLUSION): Delightful, upbeat music wafts through the air, and with the music are a dozen men and women in the finest clothes dancing with grace and elegance. PCs who succeed their initial save vs. Spells see and hear the following: (REALITY): Shuffling around the room are an odd assortment of animals, big and small. The strange company includes a dozen beasts: cats, dogs, an elk, a donkey, a cow, a goat, a goose, and a weasel. The animals are all making noise after their fashion, and the meowing, barking, braying, bellowing, mooing, bleating, and honking is truly something to experience. Visitors will be ignored or politely tolerated, but if the PCs make trouble the illusion will be dispelled and the entire room of animals will attack. The animals will not pursue enemies beyond Level 2. 4 Cats: AC 15, HD 1d2 HP, #At 1 bite, 1 scratch, Dam 1d2 bite, 1d2 scratch, Mv 40', Sv F1, ML 6, XP 10 ea. HP 2 Dogs: AC 14, HD 1+1, #At 1 bite, Dam 1d4 + hold, Mv 50', Sv F1, ML 9, XP 2
KH1 The Brugh, area C12. Monsters: 4 Cats : AC 15, HD 1d2 HP, #At 1 bite, 1 scratch, Dam 1d2 bite, 1d2 scratch, Mv 40', Sv F1, ML 6, XP 10 ea. HP [1, 1, 2, 1]; 2 Dogs : AC 14, HD 1+1, #At 1 bite, Dam 1d4 + hold, Mv 50', Sv F1, ML 9, XP 25 ea. HP [7, 6]; Donkey [bestiary:Core-donkey-160]: AC 13, HD 2, #At 1 bite, Dam 1d2, Mv 40’ (10’), Sv F2, ML 7, XP 75 HP [12]; Elk : AC 13, HD 3, #At 1 butt, Dam 1d6, Mv 80’ (10’), Sv F3, ML 5, XP 145 HP [10]; Weasel [bestiary:Core-weasel-236]: AC 14, HD 1d2 HP, #At 1 bite + hold, Dam 1d4 + 1d4/round, Mv 40’, Sv F1, ML 8, XP 10 HP [1]; Goose : AC 12, HD 1, #At 1 bite, Dam 1d2, Mv 10’ Fly 150' (10’), Sv NM, ML 6, XP 10 HP [4]; Goat : AC 13, HD 2, #At 1 horns, Dam 1d6, Mv 30’, Sv F2, ML 7, XP 75 HP [9]; 5 Ibix Musicians : AC 15, HD 1, #At 1 butt, Dam 1d6, Mv 40', Sv F1 (Dwarf bonus), ML 8, XP 25 ea. HP [4, 6, 5, 8, 2]
NPCs HERE • 1
Add via World pageUR
Ursula Cooke
Human Musician • AC 11 • HP 1
MAP & PINS • 0
Tap the map to drop a pin (grid) — drag pins to move them.
No map yet — upload one, or click anywhere to pin on the grid
Tip: click anywhere on the map above — the form appears here with coordinates filled in.