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Note: This area is one of the four possible locations of the Elf Lord (see “Denizens of the Brugh”). The walls are paneled with oak and a large chandelier hangs from the ceiling. A 15-foot long oak table can seat up to 16, suitable for banquets and entertaining the best people. At the head of the table sits a tall thin Elf dressed in green. His hair, like that of the other Elves at the table, is a complete mess. His eyes appear completely white with tiny black pupils. Standing next to the man in green is a figure in a black jester's outfit, juggling three swords. Upon your arrival he stops juggling and smiles warmly. Also seated at the table are seven more Elves and two short goat men. All are well-dressed, sporting matching gray cloaks over shirts of chain armor. In addition to those seated at table, there are a total of two servers. Each wears a smart blue vest, gray jacket, and powdered wig, but they appear to be mere Human children. The man at the head of the table motions for you to join them. Moth-in-Water will stand and introduce himself and the others. The Elf Lord is only called by his title. The party isn't forced to join the dinner, but if they refuse the next time they see the Elf Lord they must make a reaction roll at -3. If the party does join the dinner, with Moth-in- Water acting as translator, the Elf Lord will ask the party about themselves. When role-playing the Mirror Man, keep in mind that he is very arrogant and a little mad. He may become fixated on odd
KH1 The Brugh, area C13. Monsters: 7 Brugh Elves : AC 16, HD 1*, #At 1 longsword, Dam 1d8, Mv 40’, Sv M1 (with Elf bonuses), ML 9, XP 37 ea. Brugh Elf Magic: detect magic (at will), invisibility (at will), confusion (1/day) HP [2, 7, 4, 4, 3, 1, 4]; 2 Ibix : AC 15, HD 1, #At 1 butt, Dam 1d6, Mv 40', Sv F1 (Dwarf bonus), ML 8, XP 25 ea. HP [5, 6, 3]; Goodall, 2 Servers : AC 11, HD ½ (1d4 HP), #At 1 fist, Dam 1d2 (subduing), Mv 40', Sv NM, ML 7, XP 10 ea. HP [4, 2] Treasure mentions: 3 gp, 30 gp
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