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PCs who failed their initial save vs. the Brugh's illusion see the following: (ILLUSION): The door opens to a wide expanse of clover-covered fields under a bright sun and cloudless sky. A white unicorn stands in the distance. PCs who succeed their initial save vs. the Brugh's illusion see the following: (REALITY): The door opens to a filthy, dank room furnished with instruments of torture. In the center of the room is a rack, next to which is a table holding pincers, pliers, manacles, and a serrated blade. An iron maiden stands in the right rear corner of the room. This apparent torture chamber is unoccupied except for, inexplicably, a large brown horse. The horse, named Master Ned, is being kept here as a punishment for having looked at the Elf Lord sideways. Although he was once the Elf Lord's war steed, Ned is fed up with his former master. If treated nicely, he will willingly follow and serve his liberators. He is happy to discuss any of this with the party because, of course, he's a fairy creature with the power of speech. Master Ned (Talking War Horse): AC 13, HD 3, #At 2 hooves, Dam 1d6, Mv 60' (10’), Sv F3, ML 9, XP 145
KH1 The Brugh, area C26.
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