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Part 3 • Core p16 • book p.16

Magic-User Spells

Magic-Users cast spells through the exercise of knowledge and will. They prepare spells by study of their spellbooks; each Magic-User has their own spellbook containing the magical formulae for each spell the Magic-User has learned. Spellbooks are written in a magical script that can only be read by the one who wrote it, or through the use of the spell read magic. All Magic-Users begin play knowing read magic, and it is so ingrained that it can be prepared without a spellbook. A Magic-User may only prepare spells after resting (i.e. a good night's sleep), and needs one turn per each three spell levels to do so (rounding fractions up). Spells prepared but not used on a previous day are not lost. For example, a 3rd level Magic-User preparing all three of their available spells (two 1st level and one 2nd level) is preparing a total of 4 levels of spells, and thus needs 2 turns (4 divided by 3 and rounded up). Rules for the acquisition of new spells are found in the Game Master's section on page 187. First Level Magic-User Spells 1 Charm Person 2 Detect Magic 3 Floating Disc 4 Hold Portal 5 Light* 6 Magic Missile 7 Magic Mouth 8 Protection from Evil* 9 Read Languages 10 Shield 11 Sleep 12 Ventriloquism Second Level Magic-User Spells 1 Continual Light* 2 Detect Evil* 3 Detect Invisible 4 Invisibility 5 Knock 6 Levitate 7 Locate Object 8 Mind Reading 9 Mirror Image 10 Phantasmal Force 11 Web 12 Wizard Lock Third Level Magic-User Spells 1 Clairvoyance 2 Darkvision 3 Dispel Magic 4 Fireball 5 Fly 6 Haste* 7 Hold Person 8 Invisibility 10‘ radius 9 Lightning Bolt 10 Protection from Evil 10' radius* 11 Protection from Normal Missiles 12 Water Breathing Fourth Level Magic-User Spells 1 Charm Monster 2 Confusion 3 Dimension Door 4 Growth of Plants* 5 Hallucinatory Terrain 6 Ice Storm 7 Massmorph 8 Polymorph Other 9 Polymorph Self 10 Remove Curse* 11 Wall of Fire 12 Wizard Eye Fifth Level Magic-User Spells 1 Animate Dead 2 Cloudkill 3 Conjure Elemental 4 Feeblemind* 5 Hold Monster 6 Magic Jar 7 Passwall 8 Telekinesis 9 Teleport 10 Wall of Stone Sixth Level Magic-User Spells 1 Anti-Magic Shell 2 Death Spell 3 Disintegrate 4 Flesh to Stone* 5 Geas* 6 Invisible Stalker 7 Lower Water 8 Projected Image 9 Reincarnate 10 Wall of Iron