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Part 4 • Core p42 • book p.42

Time and Scale

Time in the dungeon is measured in game turns (or just turns), which are approximately 10 minutes long. When combat begins, the time scale changes to combat rounds, which are approximately 10 seconds long. Thus, there are 60 combat rounds per game turn. Approximately, because time is not meant to be kept exactly as it is subjective to the characters. Distances in the dungeon are measured in feet. Outdoors, change all distance measurements (movement, range, etc.) to yards (so 100 feet becomes 100 yards) but area of effect measurements (for spells, for instance) normally remain in feet. Note that the single quote character is used as an abbreviation for feet in some places.