← World Vault
10. Arena Viewing Room
bf1-room-cave-of--l1-10 • bf1-room-cave-of--l1-10 • Morgansfort: The Western Lands Campaign
This room is used by Zelinth to control the events in room 9. On the short wall section beside the bars there are four levers. Initially, the first and second levers are up, while the third and fourth are down. The first, if pulled down, exposes a metal stud with continual light cast on it in the middle of the ceiling of room 9. This will be blinding to anyone who entered the room in the dark. Zelinth won't be blinded by this effect as he no longer sees as the living see. Pulling down the second lever closes the portcullis in room 9, preventing anyone in that room from returning to the cell. Raising the third lever opens the portcullis that closes off the monster-cage on the north side of the arena. The last one controls the portcullis between 9 and 10 and is down initially, as the portcullis is already closed when room 9 is entered. Each lever has the reverse effect when raised back up (i.e. hiding the light or opening the appropriate portcullis). 72
BF1 Cave of the Unknown Level 1, room 10. Hazards: portcullis.
IMAGE

NPCs HERE • 0
Add via World pageNo NPCs yet. Use + Add NPC on World Vault and assign to this location.
MAP & PINS • 0
Tap the map to drop a pin (grid) — drag pins to move them.
No map yet — upload one, or click anywhere to pin on the grid
Tip: click anywhere on the map above — the form appears here with coordinates filled in.