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9. Arena
bf1-room-cave-of--l1-9 • bf1-room-cave-of--l1-9 • Morgansfort: The Western Lands Campaign
If the player characters are escaping prisoners with no light, read this text: The pitch-black corridor opens into a larger space, a room of some sort. Suddenly there is light, blinding you momentarily; when you can see again, you realize you are in an octagonal room. The floor of the room is littered with bones, and you see a few rusty weapons. You hear a squeal behind you, and turn about to see a portcullis close off the corridor. Across the room from where you entered is a barred opening, apparently another portcullis. To your right is another such opening; the space beyond it is a ten foot square room, in which you can see a horrible catlike monster moving slowly toward you... In the small cell is a zombie deceiver. Due to its undead status it no longer has the power of displacement, but on the other hand it has gained a hit die in the exchange. If the lever in room 10 is pulled, the gate will open and the monster will attack anyone in the arena. Of course, Zelinth is in room 10 if the players are escaping prisoners, and he will taunt them before pulling the lever. The weapons on the floor include a spear, two shortswords, a battle axe, and a mace; the we
BF1 Cave of the Unknown Level 1, room 9. Hazards: portcullis.
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