← World Vault

13. Storage Room

bf1-room-olde-isl-l1-13 • bf1-room-olde-isl-l1-13 • Morgansfort: The Western Lands Campaign
This dusty chamber contains a variety of desks, chairs, tables, stools, benches, and racks, as well as a number of framed paintings, piled in the center of the room. This room also contains a potentially deadly trap. Any character walking normally into the room will raise a cloud of fine dust (taking care to walk slowly will allow this to be avoided). If this happens then anyone who enters carrying a lit torch or lantern will ignite the dust, creating a fireball-like effect. All within 20’ of the ignition source will take 2d6 points of fire damage immediately (save vs. Death Ray for half damage). The contents of the room will then catch fire and burn fiercely, making the room a deadly inferno of flame and smoke, doing 1d8 points of damage to any character remaining in the room every round, starting 1d4 rounds after the dust is ignited. The fire will last 2d4 turns once ignited. Assuming the trap is avoided, the characters will be able to investigate the room contents. The paintings stored here once hung in the Meeting Hall (above). They are badly damaged by age and dampness, but some of the pictures can still be recognized; they depict pastoral and hunting s
BF1 Olde Island Fortress Level 1, room 13. Hazards: trap. Treasure mentions (gp): 900.
IMAGE
13. Storage Room
NPCs HERE • 0
Add via World page
No NPCs yet. Use + Add NPC on World Vault and assign to this location.
MAP & PINS • 0
Tap the map to drop a pin (grid) — drag pins to move them.
No map yet — upload one, or click anywhere to pin on the grid
Tip: click anywhere on the map above — the form appears here with coordinates filled in.