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2. Wolf Lair

bf1-room-olde-isl-l1-2 • bf1-room-olde-isl-l1-2 • Morgansfort: The Western Lands Campaign
6 wolves lair in this room. There is a 75% chance they are not in the room in the daytime, 50% at night. They growl when they hear anyone in room 1, but if the party is quiet the wolves will ignore them. Of course, the wolves know to jump the pit trap in the hallway. If the wolves are present, they will certainly attack. If they are not, read or paraphrase the following: The floor of this room is littered with small bones and scraps of fur, some of which has been pushed together to form nests. A rank animal odor fills the room. The litter is noisy to walk on; a Thief has a 20% lower chance of Moving Silently in this room. Beneath the mess in the southwestern corner of the room is a loose stone (found as a secret door); underneath is a sack containing 548 sp. The sack is old and rotten and will tear open noisily if anyone attempts to pull it out. 6 Wolves: AC 13, HD 2, #At 1 bite, Dam 1d6, Mv 60', Sv F2, ML 8, XP 75 ea. HP 7 ☐☐☐☐☐ ☐☐ 9 ☐☐☐☐☐ ☐☐☐☐ 5 ☐☐☐☐☐ 9 ☐☐☐☐☐ ☐☐☐☐ 11 ☐☐☐☐☐ ☐☐☐☐☐ ☐ 7 ☐☐☐☐☐ ☐☐
BF1 Olde Island Fortress Level 1, room 2. Hazards: pit trap, trap.
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2. Wolf Lair
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