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17. The Pits

bf1-room-olde-isl-l2-17 • bf1-room-olde-isl-l2-17 • Morgansfort: The Western Lands Campaign
The floor of this dark room is covered with damp patches of slime, and the air is filled with a repulsive odor. The room is quiet, but if any characters listen carefully a sound like a boot pulled from sticky mud can be heard. All of the pit traps throughout level 1 drop down to this terrible room, which is inhabited by a gray jelly. To determine which trap door the jelly is closest to, roll 1d6; on a die roll of 1- 2 it is near the east pit, on a die roll of 3-4 it is near the south pit, and on a roll of 5-6 it is near the west pit. In the north wall is a locked stone door with a window set with stone bars opening to room 18. A secret door is located in the north wall, near the east pit. Gray Jelly: AC 12, HD 3, #At 1 pseudopod, Dam 2d8, Mv 1', Sv F3, ML 12, XP 175 HP 12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
BF1 Olde Island Fortress Level 2, room 17. Monsters: • Gray Jelly — AC 12, HD 3, #At 1 pseudopod, Dam 2d8, Mv 1', Sv F3, ML 12, XP 175 Hazards: pit trap, trap.
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17. The Pits
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