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21. Large Hall
bf1-room-olde-isl-l2-21 • bf1-room-olde-isl-l2-21 • Morgansfort: The Western Lands Campaign
Four braziers are arranged along each side (north and south) of this room, spaced about every 20 feet. The air is foul and smells like an animal cage. The overpowering scent of musk and feces assaults your senses. The soot-coated walls contain the remnants of faded tapestries. The flagstone floor is littered with animal waste and gnawed bones. A long, battered wooden table and overturned benches and chairs occupy the center of the room. At one end of the hall is a large unlit fireplace with an elaborate stone mantle; weird glyphs are carved across the front of it. Several statues of lizard-like men adorn the room, giving it a strange, unreal feeling. Stout wooden doors are set in the west and east walls. With a loud screech, several large, man- shaped figures lurch from the shadows and advance menacingly towards you, murder gleaming in their eyes! The attacking creatures are carnivorous apes. The braziers are, of course, unlit, but they contain charcoal which could be lit to illuminate the room (a flask of lamp oil would be needed for each group of 2d4 braziers to coax the charcoal to ignite). This cannot be completed during a melee, of course. 3 Carnivorou
BF1 Olde Island Fortress Level 2, room 21. Hazards: glyph.
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