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25. Weapon Room
bf1-room-olde-isl-l2-25 • bf1-room-olde-isl-l2-25 • Morgansfort: The Western Lands Campaign
The floor and walls of this room are littered with a wide assortment of weapons in a variety of conditions. Swords, maces, axes and pole arms lie scattered everywhere. All are evidently old, worn and useless. Various tools of warfare hang from decaying racks on the wall or lie on flimsy tables and shelves. In one corner of the room is an old, battered cabinet, locked with a rusty chain and padlock. Several beat-up chests are stacked in another corner; these also appear to be locked. The old weapons are valueless in game terms. There is no key to the locked cabinet; the only way to open it is to bash the door in. Allow this on a 1-2 on 1d6; adjust the range by adding the character's Strength bonus, so that +1 equals 1-3, +2 equals 1-4, and +3 equals 1-5. In the cabinet is a suit of Chain Mail +1 and a Longsword +1. Likewise, there is no key for the locked chests, but they may be smashed with an appropriate blunt weapon such as a warhammer or mace. The chests contain the following weapons in good condition: 3 shortswords, 2 longswords, 3 warhammers, and 16 longbow arrows. Any attempt to break into the cabinet or chests, whether successful or not, will alert
BF1 Olde Island Fortress Level 2, room 25.
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