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26. Ambush Area

bf1-room-olde-isl-l2-26 • bf1-room-olde-isl-l2-26 • Morgansfort: The Western Lands Campaign
This area of the hallway is occupied by several foul creatures wrapped in filthy burial garments, hidden within the two small secret rooms. The secret doors include small concealed peepholes allowing the monsters to see into the hallway. As noted above, these creatures will respond, stealthily, if they hear any nearby noise. Otherwise they remain guarding this passageway, waiting until their "prey" has passed the secret doors. If the party does not discover the secret doors (which they are not likely to do), the ghouls will be able to surprise them on 1-4 on 1d6. 5 Ghouls: AC 14, HD 2*, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite (all plus paralysis), Mv 30', Sv F2, ML 9, XP 100 ea. Any character (except an Elf) hit by a ghoul must save vs. Paralysis or be paralyzed 2d4 turns. HP 9 ☐☐☐☐☐ ☐☐☐☐ 5 ☐☐☐☐☐ 9 ☐☐☐☐☐ ☐☐☐☐ 4 ☐☐☐☐ 6 ☐☐☐☐☐ ☐
BF1 Olde Island Fortress Level 2, room 26.
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26. Ambush Area
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