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28. The Tomb
bf1-room-olde-isl-l2-28 • bf1-room-olde-isl-l2-28 • Morgansfort: The Western Lands Campaign
This is the room described in the "Intro Story" in the Basic Fantasy RPG Core Rules. For this reason, your players may recognize it; so, three different versions are presented here! In all cases, the large bronze doors to this room are held with a wizard lock effect (at the 10th level of effect, if a dispel magic is used against it) as well as an ordinary lock (which is of an archaic design that give a bonus of +25% to attempts to pick it). A Spell Scroll containing knock is in the treasure hoard of the kobolds in area 14 on the first level, which might be acquired by the party, though, as described in the intro story, the knock spell alone will not open the doors. Once the doors are opened, read (or paraphrase) the following: As you open the bronze doors you see a large room. Within is a stone sarcophagus, resting atop a raised stone platform. Strewn about the floor are many skeletons; from the shape of the skulls and the length of the long bones you suspect the remains are probably human. The walls are decorated with a mural; the paint has faded and chipped away in places. A thick layer of dust covers everything and the air has a sickening odor of mildew an
BF1 Olde Island Fortress Level 2, room 28.
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