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28. The Tomb, Second Alternate Version
bf1-room-olde-isl-l2-28-v4 • bf1-room-olde-isl-l2-28-v4 • Morgansfort: The Western Lands Campaign
If any character chooses to examine the mural, read the following: The walls are decorated with a lurid mural depicting a small group of primitive figures bowing before a great reptilian beast. The mural is painted in garish colors, and runic markings are drawn on the wall at regular intervals. If anyone steps up on the stone platform, an iron portcullis will descend from the doorway, blocking the exit to the room. It will take a combined Strength of 30 to lift the portcullis back up and lock it back in place. This trap may be discovered in the normal way, by detecting traps on either the doorway or the platform. If any attempt to open or move the lid to the sarcophagus is made, a bluish gas will issue from inside. Anyone standing within 10' of the sarcophagus must make a saving throw vs. Poison or become violently ill (and therefore unable to fight and able to move at only half normal speed) for 1d6 rounds. Inside the sarcophagus lies the mummified remains of the chieftain, his arms folded across his chest. He is holding in his bony hands a gleaming, golden longsword untarnished by time. A brilliant emerald is embedded in the cross-guard. If the sword is
BF1 Olde Island Fortress Level 2, room 28 v4. Monsters: • Undead Chieftain — AC 17, HD 5, #At 1 longsword +1, Dam 1d8+2, Mv 20', Sv F5, ML 12, XP 360 Hazards: portcullis, trap. Treasure mentions (gp): 500, 74.
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