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1. Entrance

bf2-room-fortress-l1-1 • bf2-room-fortress-l1-1 • BF2: Fortress of the Iron Duke
The entrance to the fortress is carved into the side of the mountain itself. It's about thirty feet wide and perhaps forty feet deep, closed by a single large portcullis on the outside and two smaller ones inside. The green glow covers the outer bars. You notice that something really strong has bent the outer bars enough that you may enter one at a time, if you dare to brave the green glow. The green glow, which blankets the entire fortress, does no harm to those passing through it from the outside in (though it will make those entering feel as if insects were crawling over their skin). However, anyone attempting to leave will be prevented from doing so (by a force field) and further will suffer 1d4 damage on each attempt. Assuming that the party enters (and this will be a short adventure if they don't), read the following: The entry hall is empty, save for dead leaves and a couple of stains that look suspiciously like blood. There are two portcullises ahead of you, one to the right and one to the left, with hallways visible beyond. Opening either portcullis can be done with a roll of 1 on 1d20, again adjusting for Strength bonus; if two characters work together, add their Strength bonuses (i.e. +1 and +2 would be a total of +3, for a range of 1-4 on 1d20). The portcullises can also be opened by the levers in the east and west rooms.
BF2 Fortress of the Iron Duke Level 1, room 1. Hazards: portcullis.
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