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2. West Room

bf2-room-fortress-l1-2 • bf2-room-fortress-l1-2 • BF2: Fortress of the Iron Duke
You see an armored guard wearing the livery of the Duke sitting on a bench beside two large levers protruding from the wall to the right, just before the first arrow slit. As you open the door, he raises his eyes to you, and you see a dagger hilt protruding from his right eye socket. He grins horribly and stands, slowly lifting his sword. This room is empty save for the zombie (the former gate guard) and the bench and lever, as described. One lever is marked "A" and one is marked "B". Lowering both levers marked "B" (that is, the one in this room and the one in room 3) will open the two inner portcullises. Lowering both levers marked "A" results in a loud squealing noise for a few rounds (these levers should open the outer portcullis, but the mechanism is jammed). Zombie: AC 12 (half damage from blunt weapons, 1 point only from arrows, bolts, or sling stones), HD 2, #At 1, Dam 1d8, Mv 20', Sv F2, ML 12, XP 75 HP
BF2 Fortress of the Iron Duke Level 1, room 2. Monsters: • Zombie — AC 12 (half damage from blunt weapons, 1 point only from arrows, bolts, or sling stones), HD 2, #At 1, Dam 1d8, Mv 20', Sv F2, ML 12, XP 75 [bestiary:Core-zombie-158] HP: 8. Hazards: portcullis.
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