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4. Secret Hallway

bf2-room-fortress-l1-4 • bf2-room-fortress-l1-4 • BF2: Fortress of the Iron Duke
This hallway runs from one obvious secret door (obvious from the inside) to another. Each is opened from the outside by pressing a "loose" stone, or from the inside by turning a handle, and each has a tiny peephole that can be used from the inside to see the hallway outside. Another "loose stone" (detected as a secret door) in the east side wall near each secret door may be pressed to disable both pit traps. Otherwise, each pit opens when at least 200 pounds of weight is placed upon it, dropping those on the trap door 20' to a hard floor below. Each character who might have been on a trapdoor when it opened gets a save vs. Death Ray to avoid falling; the DM may allow the players to add any Dexterity bonus when making this roll, but if this is done any Dexterity penalties should also apply. Note again that the disarming devices for the pits affect both pits at the same time. This hallway represents a "rabbit hole" down which defenders may flee, so disarming one pit automatically disarms the other. Each pit resets itself after 5 rounds, as does the disarming device.
BF2 Fortress of the Iron Duke Level 1, room 4. Hazards: pit trap.
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