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7. Warrior Training Room
bf2-room-fortress-l1-7 • bf2-room-fortress-l1-7 • BF2: Fortress of the Iron Duke
This room appears to have been used for warrior training; weapon racks line the walls, and a variety of large mats are visible on the floor. In the far left-hand corner someone has piled up weapon racks and benches to form a sort of barricade, and you think you see eyes looking out at you from behind it. There are several kobolds here, survivors of a tribe decimated by the Duke's men. They were drawn to the fortress by Khaadk's call, but now are fearful of all the larger, tougher monsters in the dungeon. The kobolds won't attack those who enter the room right away; rather they will wait until someone approaches the barricade within 20', at which time they will throw their daggers and then draw their shortswords. 3 Kobolds: AC 13, HD ½ (1d4 HP), #At 1 dagger or 1 shortsword, Dam 1d4 dagger, 1d6-1 shortsword, Mv 20', Sv NM, ML 7 (6 without leaders), XP 10 ea. HP 2 Kobold Warriors: AC 14, HD 1, #At 1 dagger or 1 shortsword, Dam 1d4 dagger, 1d6 shortsword, Mv 20', Sv F1, ML 8, XP 25 ea. HP Kobold Chieftain: AC 15, HD 2, #At 1 dagger or 1 shortsword, Dam 1d4 dagger, 1d6+1 shortsword, Mv 20', Sv F2, ML 8, XP 75 HP
BF2 Fortress of the Iron Duke Level 1, room 7.
Monsters:
• 3 Kobolds — AC 13, HD ½ (1d4 [bestiary:Core-kobold-86] HP: 4, 1, 3.
• 2 Kobold Warriors — AC 14, HD 1, #At 1 dagger or 1 shortsword, Dam 1d4 dagger, 1d6 shortsword, Mv 20', Sv F1, ML 8, XP 25 ea. [bestiary:Core-kobold-86] HP: 8, 4.
• Kobold Chieftain — AC 15, HD 2, #At 1 dagger or 1 shortsword, Dam 1d4 dagger, 1d6+1 shortsword, Mv 20', Sv F2, ML 8, XP 75 [bestiary:Core-kobold-86] HP: 9.
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