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31. Lounge
bf2-room-fortress-l2-31 • bf2-room-fortress-l2-31 • BF2: Fortress of the Iron Duke
In this room you see a large, ugly humanoid sitting in an easy chair, apparently asleep, with a longsword laying across its lap. The humanoid is an urgoblin; remember that they look just like hobgoblins, so if the adventurers have met hobgoblins before they will almost certainly think they are facing one. And it's not really asleep. The chair is in the far corner of the room, and a large circular rug covers the floor of the middle of the room. As soon as any adventurer is on the rug, the urgoblin will grab it and pull; it is very strong, so even if there are several adventurers on the rug, it can probably still pull the rug out from under them. Those who have the rug pulled from under them must save vs. Death Ray (with Dexterity bonus applied) or fall down; no damage is done, but those who fall cannot fight in the first round, and the urgoblin gets a bonus of +2 to hit any character who has fallen. After pulling the rug, the urgoblin will begin to fight with its sword; if the orcs in room 30 have not been encountered yet, they will hear the fight immediately and will join the fight two rounds later (on the urgoblin's side, though they are not friendly otherwise). Urgoblin: AC 14, HD 2*, #At 1 weapon, Dam 1d8, Mv 30', Sv F2, ML 9, XP 100
BF2 Fortress of the Iron Duke Level 2, room 31.
Monsters:
• Urgoblin — AC 14, HD 2*, #At 1 weapon, Dam 1d8, Mv 30', Sv F2, ML 9, XP 100 [bestiary:Core-urgoblin-148] HP: 16.
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