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48. Study
bf2-room-fortress-l2-48 • bf2-room-fortress-l2-48 • BF2: Fortress of the Iron Duke
Bookshelves filled with books line the walls of this narrow room. A small desk with a chair are positioned in the inside corner to the right of the stairs, with a few papers, a bottle of ink, and a quill pen atop it. A comfortable-looking armchair with a small side-table occupies the opposite end of the room, surrounded by windows on three sides. Everything in this room radiates magic. The chairs are animated and malevolent (see below), so that if anyone sits in either chair, it will snap shut on them like a mousetrap. The victim is may save vs. Death Ray, with success indicating that he or she got out of the chair just in time. Otherwise, the victim suffers damage as given below (1d4 or 1d6) each round. Each round after the first the victim may attempt an "open doors" roll to escape. If a chair is attacked while a victim is trapped, the victim is 50% likely to take half the damage rolled (but the chair still takes normal damage). If no character sits on a chair, after six rounds they will both animate and attack. In addition, once a chair has attacked (either trapping a character or animating), books will be thrown by some unseen force. One attack will be made per round, at a random non- trapped character, attacking as a 2 hit die monster and doing 1d4 points damage on a hit. Ten books will be thrown in this way, and then the ink bottle and quill pen will be thrown; each will do 1d3 points of damage on a hit. If the adventurers leave before the chairs animate, they still ani
BF2 Fortress of the Iron Duke Level 2, room 48.
Monsters:
• Animated Desk Chair — AC 13 (1/2 damage from any weapon except an axe), HD 1, #At 1, Dam 1d4, Mv 10', Sv F1, ML 12, XP 25 HP: 8.
• Animated Armchair — AC 13 (1/2 damage from any weapon except an axe), HD 2, #At 1, Dam 1d6, Mv 10', Sv F2, ML 12, XP 75 HP: 16.
Hazards: trapped.
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