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54. Ballroom

bf2-room-fortress-l2-54 • bf2-room-fortress-l2-54 • BF2: Fortress of the Iron Duke
This huge room is obviously a grand ballroom. Many small tables, each having four chairs around it, line the eastern and southern sections of the room; each table has a single candlestick with an unburned candle in it. In the southeast corner of the dance floor is a group of seated white statues, a string quartet apparently. After characters have been in the room 1d4 rounds, read the following: Suddenly, you hear music. Faint, ghostly music, which grows stronger moment by moment. A fog arises from the dance floor briefly, then clears to reveal ghostly dancers performing a stately dance. All onlookers must make a save vs. Wands; anyone failing the save will begin to dance, being joined by a ghostly partner of the opposite sex. After one round, the affected character will become an incorporeal phantom like the other dancers. If an afflicted character is wrestled to the floor before becoming incorporeal, a second save is granted; if it fails, the character becomes a phantom immediately, but if it succeeds, the character is freed from the spell. Any character who flees the room before the dancers appear need not make a save, even if the character stands just beyond the doorway and continues to watch. A character only needs to make one save to be free of the effect; repeated saves are not required, even if the room is exited and re- entered. Whenever Khaadk is either contained or freed, characters transformed into phantoms will be restored to material form.
BF2 Fortress of the Iron Duke Level 2, room 54.
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