← World Vault
16. Spiders
dc1-room-ruins-l1-16 • dc1-room-ruins-l1-16 • DC1: Tales from the Laughing Dragon
The skittering of legs on large webs greets you as you enter the room. Two very angry looking spiders quickly close the distance between you and them. The door to this room is locked and trapped. If an attempt to pick the lock fails and the trap was not detected, the thief has to save vs. Poison or be knocked unconscious for 1d4 rounds. If the trap is detected but the removal attempt fails, the same consequences apply. This small room doesn’t contain much other than the spiders. However you do notice a small bag of coins stuck in one of the large webs. Maybe somebody lost them on their escape from this room. The sack of coins in the web add up to about 20 gp when counted out. 2 Giant Crab Spiders: AC 13, HD 2*, #At 1 bite, Dam 1d8 + poison, Mv 40', Sv F2, ML 7, XP 100 ea. HP Note: These spiders are juvenile; victims of their bite must save vs. Poison at a +2 bonus or become unconscious for 1d4 rounds.
DC1 The Ruins Level 1, room 16.
Monsters:
• 2 Giant Crab Spiders — AC 13, HD 2*, #At 1 bite, Dam 1d8 + poison, Mv 40', Sv F2, ML 7, XP 100 ea. HP: 5, 8.
Hazards: trapped.
Treasure mentions (gp): 20.
NPCs HERE • 0
Add via World pageNo NPCs yet. Use + Add NPC on World Vault and assign to this location.
MAP & PINS • 0
Tap the map to drop a pin (grid) — drag pins to move them.
No map yet — upload one, or click anywhere to pin on the grid
Tip: click anywhere on the map above — the form appears here with coordinates filled in.