← World Vault
5. Ambush Room
dc1-room-ruins-l1-5 • dc1-room-ruins-l1-5 • DC1: Tales from the Laughing Dragon
As you open the door, you hear the unmistakable sound of bones clacking together as two undead warriors turn towards you, sword and shield at the ready. As the party enters the room they will draw the attention of the two skeletons in the room. After the skeletons are dispatched, read the following: This room looks like it was originally created to deliver nasty surprises to those who entered it without permission. There are arrow slits in the wall and murder holes in the ceiling, although an inspection will show that whatever means to get behind them has long since collapsed. There is a small rusted chest in the corner that contains 55 gp worth of assorted coins and 10 sling bullets. 2 Skeletons: AC 12, HD 1, #At 1 scimitar, Dam 1d8, Mv 40', Sv F1, ML 12, XP 25 ea. HP
DC1 The Ruins Level 1, room 5.
Monsters:
• 2 Skeletons — AC 12, HD 1, #At 1 scimitar, Dam 1d8, Mv 40', Sv F1, ML 12, XP 25 ea. [bestiary:Core-skeleton-133] HP: 2, 1.
Hazards: collaps.
Treasure mentions (gp): 55.
NPCs HERE • 0
Add via World pageNo NPCs yet. Use + Add NPC on World Vault and assign to this location.
MAP & PINS • 0
Tap the map to drop a pin (grid) — drag pins to move them.
No map yet — upload one, or click anywhere to pin on the grid
Tip: click anywhere on the map above — the form appears here with coordinates filled in.