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7. Undead Guardians
dc1-room-ruins-l1-7 • dc1-room-ruins-l1-7 • DC1: Tales from the Laughing Dragon
As you open the door, you hear the unmistakable sound of bones clacking together as two undead warriors turn towards you, sword and shield at the ready. As the party enters the room they will draw the attention of the two skeleton warriors in the room. If the party enters the room without checking for traps, however, they will also trigger the pit trap in front of the room. It's a 10-foot fall and will cause 1d6 points of damage unless the character makes a save vs. Death Ray (add DEX bonus to roll) for no damage. However the same would apply to the skeletons if the party draws them out. After dispatching the guardians of the room you see a small table against a the west wall. On the table you find a backpack and a couple of moldy books. The room doesn't contain much more than is described to the adventurers. If they examine the backpack they will find 5 gp and a dagger of exquisite craftsmanship worth 300 gp. 2 Skeleton Warriors: AC 14, HD 2, #At 1 scimitar, Dam 1d8 +1, Mv 40', Sv F2, ML 12, XP 75 ea.
DC1 The Ruins Level 1, room 7.
Monsters:
• 2 Skeleton Warriors — AC 14, HD 2, #At 1 scimitar, Dam 1d8 +1, Mv 40', Sv F2, ML 12, XP 75 ea. [bestiary:Core-skeleton-133] HP: 11, 15.
Hazards: pit trap.
Treasure mentions (gp): 300, 5.
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