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12. Bugbear Barracks

dc1-room-ruins-l2-12 • dc1-room-ruins-l2-12 • DC1: Tales from the Laughing Dragon
As you open the door to this room, you see a smiling bugbear waiting for you across the room. He yells out taunts at you in the few words he knows in common as if welcoming a good fight. The bugbear doesn't have a death wish; he is hoping he can get the players to commit to charging into the room, since there is a pit trap right in front of the door. If they do come charging in they will take 1d6 falling plus 1d6 spike points of damage from the pit unless they save vs. Death Ray (add DEX bonus to roll). The bugbear's room seems to mirror the temperament of its previous owner. There are pieces of broken furniture laying around as well as rags and other various odds and ends. In the corner is an ancient iron maiden; a look inside of it will reveal a very dead goblin. Around its neck is a sack containing 170 gp. Bugbear: AC 15, HD 3+1, #At 1 mace, Dam 1d8+1, Mv 30', Sv F3, ML 9, XP 145
DC1 The Ruins Level 2, room 12. Monsters: • Bugbear — AC 15, HD 3+1, #At 1 mace, Dam 1d8+1, Mv 30', Sv F3, ML 9, XP 145 [bestiary:Core-bugbear-15] HP: 16. Hazards: pit trap. Treasure mentions (gp): 170.
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