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13. Sappers

dc1-room-ruins-l2-13 • dc1-room-ruins-l2-13 • DC1: Tales from the Laughing Dragon
As you come to the corner of the hallway, you start to hear the distinctive pounding and banging of active construction. As you look around the corner down the hallway going south you can see a crew of goblins working down the hallway. A quick inspection reveals that this part of the ruins is all new construction and that they are working on expanding the ruins. The goblins are actively working and are not aware of the party's presence. There is a good chance, however, that as they move down the hallway they will be spotted. When starting combat give the party +2 to their initiative for the first round. There is not much of interest here at the construction site other than various tools used for mining: rock picks, wheelbarrows, and so on. 5 Goblins: AC 14 (11), HD 1-1, #At 1 morningstar, Dam 1d8, Mv 20', Sv F1, ML 7, XP 10 ea. HP
DC1 The Ruins Level 2, room 13. Monsters: • 5 Goblins — AC 14 (11), HD 1-1, #At 1 morningstar, Dam 1d8, Mv 20', Sv F1, ML 7, XP 10 ea. [bestiary:Core-goblin-61] HP: 5, 4, 8, 5, 7.
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