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5. Hobgoblin Barracks

dc1-room-ruins-l2-5 • dc1-room-ruins-l2-5 • DC1: Tales from the Laughing Dragon
This room looks to be another room converted into a barracks. This is where the hobgoblin troops were making their home. You see a large cupboard against the south wall where the hobgoblins were keeping their odd bits of collected treasure, however none of the items there look to be worth much. There is a silver candelabra with the candles still in it that might be worth 10 sp, an empty pouch that smells vaguely of troglodyte, and a banged up trophy of some sort. The inscription on the trophy is in common and says 'E for Effort'. The door to the room is locked, so the party will either have to pick it or break it. However if they've killed the hobgoblins from Encounter 5E and search the bodies, the key to the room will be found. 5E. WHAT ARE YOU DOING HERE? This encounter takes place if the party either comes out of the northeast door of Room #10 or if they come around the corner from the hallway right in front of it. As you look down the hallway you see four Hobgoblins talking amongst themselves while one is closing a door to the east. They seem very relaxed and have no idea that you are there. In this encounter the party gets one free surprise round since the hobgoblins aren't paying attention. Once this round is complete, continue the fighting as normal. If the party wins the fight a search of the hobgoblins will find the key that opens Room #5. 4 Hobgoblins: AC 14, HD 1, #At 1 longsword, Dam 1d8, Mv 30', Sv F1, ML 8, XP 25 ea. HP
DC1 The Ruins Level 2, room 5. Monsters: • 4 Hobgoblins — AC 14, HD 1, #At 1 longsword, Dam 1d8, Mv 30', Sv F1, ML 8, XP 25 ea. [bestiary:Core-hobgoblin-76] HP: 2, 8, 3, 3.
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