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6. Troglodyte Barracks

dc1-room-ruins-l2-6 • dc1-room-ruins-l2-6 • DC1: Tales from the Laughing Dragon
The overwhelming smell of Troglodytes assails your senses as you open this door. Two very surprised troglodytes turn towards you as you enter the room. This room is where the troglodytes were assigned to live since it's down a long hallway and away from the rest of the rooms in this level. Because of the smell, the party will have a 2 in 6 chance of smelling the troglodytes and knowing they are in the room before opening the door. You look around the room and see that it has been set up as a temporary barracks for the troglodytes. It seems to make sense why they were down here at the end of this long hall in a room by themselves. Not even other creatures want to make a point of sleeping next to them. A quick search of the room uncovers 40 gp just laying on the floor as well as a heavy crossbow +1. 2 Troglodytes: AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 30', Sv F2, ML 9, XP 75 ea. HP
DC1 The Ruins Level 2, room 6. Monsters: • 2 Troglodytes — AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 30', Sv F2, ML 9, XP 75 ea. [bestiary:Core-troglodyte-207] HP: 2, 7. Treasure mentions (gp): 40.
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