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9b. Secret Hallway

dc1-room-ruins-l2-9b • dc1-room-ruins-l2-9b • DC1: Tales from the Laughing Dragon
As you pass by the hallway heading west, you notice that it's not on your map. The lever you pulled earlier must have revealed this secret hallway. This hallway was revealed by pulling the lever in room 9. If the characters do not detect and disable the trap, a pressure plate will fire an arrow trap as soon as the party steps into the hallway. It is fired from the wall at the west end of the hallway. It will fire 4 arrows at the party. Each arrow is an attack vs. the front character's AC. If the arrow misses by 5 or more, it completely misses the front character and the character behind will also need to roll an AC check; any hit does 1d6 points of damage.
DC1 The Ruins Level 2, room 9b. Hazards: trap.
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