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18. Training Room

hrs1-cave-18 • hrs1-cave-18 • HRS1: Barks and Blades
Entering this room, you find yourself in a large natural area. Crude straw dummies stand in the middle of the room, having visibly suffered from multiple slashing and piercing attacks. Looking closer, you even notice bite marks on the training dummies. A bit further, a set of four makeshift practice targets line the wall. It looks like this room is some kind of barkling-sized training room. If the dogs are still in the room when the PCs first walk in here, read the following text. As you look around, you notice that three dogs are sleeping in here. They immediately stand when they notice intruders, running aggressively towards you. The dogs in this room are very aggressive and will normally attack any intruders as soon as they walk into the room, though they have a 1-2 on 1d6 chance of being surprised. These hounds are specifically trained for combat by the barklings. 3 Dogs: AC 14, HD 1+1, #At 1 bite, Dam 1d4 + hold, Mv 50', Sv F1, ML 9 (9), XP 25 ea. HP This area is where the barklings train in their spare time. Training has however been put on pause since the merchants’ shipment was pillaged, the barklings instead focusing on drinking the alcohol they stole. There is nothing of value in this room.
HRS1 The Black Paws Cave, room 18. Monsters: 3 Dogs : AC 14, HD 1+1, #At 1 bite, Dam 1d4 + hold, Mv 50', Sv F1, ML 9 (9), XP 25 ea. HP [3, 5, 4]
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