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24. The Pixies Hideout

hrs1-cave-24 • hrs1-cave-24 • HRS1: Barks and Blades
This room is encumbered with piles of wooden crates. It seems that this was a storage room at some point, but everything in here appears to be old and abandoned. At first, this room will appear empty, as the pixies that hide herein will be wary of the PCs. If the PCs stay for more than a minute and exchange words, leading the invisible pixies to believe they are not affiliated with the barklings, they will appear to the PCs, first timidly, then flying around appearing and disappearing as they please. There are three pixies hiding in here, all part of the tribe that lived in this cave prior to the arrival of the Black Paws. The pixies came back to the cave to recover a precious artifact they stole a few months ago in the Chapel of Saint Bebrah (see The Hamlet of Péripont). Their goal is to find the Sprinkler of Saint Bebrah and to bring it to their new lair, out in the woods. The fey will all refer to the artifact as "the pretty bucket", and will describe it almost exactly as Father Grigor would. They will also be looking for their friend Neily (see room 23) whom they fear was captured during the barklings’ assault. They are however oblivious to the fact Neily is in the next room, held prisoner by Nova (see room 23). The pixies will try to strike a deal with the PCs. If they bring back the "pretty bucket" to them, the fey will in return tell them where to find "something fun and shiny". The fun and shiny thing they are referring to is the Orb of Confinement found in area 18a. The pixies know where the orb is, how to open the secret door, and how to "activate" its power (see area 12). The pixies will tell the PCs they need to perform a dance to activate the statue. The dance consists of having three people, each one imitating the emotion displayed by one of the gnomes, raise their hands in the air and dance around the statue three times while the Orb of Confinement is placed in the middle. Doing so will cause the orb to levitate, glow with a bright light, and start spinning really fast on itself. The command words (see area 23) then need to be spoken loudly and clearly as the sphere spins. The prisoner will then be freed as described in area 12. Should the PCs accept the deal, the fey will hide in here, waiting for them to return. If the PCs return the Sprinkler of Saint Bebrah to them, the pixies will tell them to look on the southern wall of area 18, leading to an automatic success to find the door and open it. They will then leave the cave by area 24a. The three pixies are called Filly (M), Bini (M), and Seulia (F). Filly is very shy and will not speak unless directly engaged by the PCs. Bini is very playful and loves telling jokes and lying. He will take the lead when talking to PCs. Seulia is suspicious and will not trust the PCs until they return with the Sprinkler of Saint Bebrah. Stats for the pixies are given below. 3 Pixies: AC 17, HD 1*, #At 1 small dagger, Dam 1d4, Mv 30' Fly 60', Sv F1 (with Elf bonuses), ML 7, XP 37 ea. HP
HRS1 The Black Paws Cave, room 24. Monsters: 3 Pixies : AC 17, HD 1*, #At 1 small dagger, Dam 1d4, Mv 30' Fly 60', Sv F1 (with Elf bonuses), ML 7, XP 37 ea. HP [4, 3, 6] Hazards: secret door
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