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6. Stolen Goods

hrs1-cave-6 • hrs1-cave-6 • HRS1: Barks and Blades
The door to this room is locked; the key is held by the jailer in room 9. Once the PCs manage to enter the room, read the following description. In this room, you find another small warehouse where, it seems, more valuable goods have been stored. Looking at the crates and barrels, you notice that they look far more recent than what you found in the other room. Each container is labeled with a blue insignia representing a shield and a scale. Unfortunately, the door is also trapped. A makeshift trap was placed above the door. When the door is first opened, a battleaxe will swing down, hitting the person that opened the door. The trap has an AB of +1 and deals 1d8 points of damage on a successful hit. It can be disabled normally by a thief who will find an odd metallic string on the top-left corner of the door. The goods found herein are the property of the four ambushed merchants (see Missing Cargo in Introduction). If Marbic (see area 9e) is brought here, he will want to bring these goods back to Péripont to sell them to Gistor Blez (see The Broken Anvil in The Hamlet of Péripont). Doing so is complicated and requires a functioning cart or some other way of carrying the goods. The PCs should also receive a generous reward. These crates and barrels contain the following: two kegs of beer, a crate containing 12 bottles of brandy (2.5 lbs each), six sacks of rye flour (10 lbs each), six sacks of wheat flour (10 lbs each), two barrels of salted lard (110 lbs each), two crates of sea salt (70 lbs each), two amphorae of olive oil (40 lbs each), eight crates of chinaware (fragile, 20 lbs each), and a small crate containing 12 pints of oil and two lanterns (one is broken). The whole shipment can be sold for 150 gp.
HRS1 The Black Paws Cave, room 6. Hazards: trap, trapped Treasure mentions: 150 gp
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