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R4: Temple Complex With Simians

jn2-r4 • jn2-r4 • JN2: Monkey Isle
A group of evil simians have dug up an old scroll containing a map leading to the location of a lost relic. (The one used in the adventure is generic; the GM might want to replace it with something more suitable for their own campaign). The good simians have informants who tell them of the location; or the players can chase the evil ones down through an adventure the GM creates. Eventually the PCs arrive at a set of temples hidden away in caves, where the evil simians are hunting for the artifact. The evil simians have brought torches and oil to burn in bowls for illumination. They have placed some torches in torch holders on the walls of the halls to illuminate them (about one every 30 feet) and carry others with them. The ceilings are all 15 feet high unless otherwise noted.
CHILDREN • 9
1. Entrance room
Three baboons hunker in the center of this intersection and will attack intruders on sight, screeching loudly (which calls forth six more from room #2; all nine are detailed below). Each wears leather armor and carries a spear. They have a total of 30 gp and 150 cp on them. 9 Baboons: AC 16 (leather), HD 1, #At 1 bite or 1 spear, Dam 1d4 bite, 1d6 spear, Mv 30', Sv F1, ML 7, XP 25 ea. HP
2. Main Greeting Room room
Piles of packs and other traveling gear are stashed here, guarded by six baboons (they usually exit to help the three at #1 and hence are detailed as part of that room). Piles of fruit, some dead animals, a fire, and a piglet tied to a large, heavy rock are here. Two large stone bowls have been filled with ordinary water carried in by a crude wooden bucket. Three simple wooden bowls have been set up with string as a wick to serve as crude oil lamps. There are three water/wine skins with oil among the belongings.
3. Temple Room South room
This temple has three statues. One is the spouse of the head of the temple, whose statue is in room #5. It is flanked by statues of their children. The ceiling of the room is some 30 feet high, supported by the columns shown and arches along the walls. The ceiling features a faded fresco in colorful pastels of a religious theme: the god/goddess gracing a city beneath a smoking volcano with the gift of grape vines and sheep. Three evil enhanced gorillas are here, along with a chimpanzee and two baboons. The gorillas wield pole arms and wear chain mail. The gorillas have pouches with a total of 230 gp and 340 sp in them; the chimpanzee has a cloth sack with 40 platinum coins and 50 ep. Each baboon has about 10 gp. 3 Gorillas: AC 18 (chain mail), HD 4, #At 2 claws or 1 claw, 1 weapon, Dam 1d4 claw, 1d10+3 pole arm, Mv 20', Sv F4, ML 7, XP 240 ea. Chimpanzee: AC 16 (leather), HD 2, #At 2 claws or 1 claw, 1 weapon, Dam 1d3 claw, 1d6+1 short sword, Mv 30', Sv F2, ML 7, XP 75 HP 2 Baboons: AC 16 (leather), HD 1, #At 1 bite or 1 spear, Dam 1d4 bite, 1d6 spear, Mv 30', Sv F1, ML 7, XP 25 ea. HP
4. Main Passage room
This area is a natural crevice that opens up to the sky. It has no ceiling; sunlight, moonlight, rain, and weather will pour down from overhead. There usually isn't enough sunlight to support vegetation, although vines and creepers might snake down from the rain forest above. The walls are steep, rough, and slimy with moss and slowly leaking water runnels. They are climbable if patience and gear are used. The surface of the ground above is some 100 feet overhead. The steps to each temple hallway come out and go down about 10 feet to the rough floor. The northern end (#4a) is home to two giant bola spiders, who lurk in the vines trying to catch prey. 2 Giant Bola Spiders: AC 15, HD 4*, #At 1 bite, Dam 1d8 + poison, Mv 50', Sv F4, ML 8, XP 280 ea.
5. East Temple room
There is only one large statue here (20 feet high), representing the head of the pantheon. The entrance-way leads to steps which go up 5 feet to the chamber the statue is in. The ceiling is some 30 feet high, supported by columns and arches along the walls. The ceiling features a faded fresco in colorful pastels of a religious theme: the head of the pantheon and family overlooking the island region with benevolence. Two gorillas are here along with three hyenas on long leather leashes. They are searching the place for secret doors. Each gorilla has a battle axe (1d8+3 damage) and wears chain mail (AC + 4). They have 340 gp in coins on them in total. 2 Gorillas: AC 18 (chain mail), HD 4, #At 2 claws or 1 claw, 1 weapon, Dam 1d4 claw, 1d8+3 battle axe, Mv 20', Sv F4, ML 7, XP 240 ea. 3 Hyenas: AC 13, HD 2+1, #At 1 bite, Dam 1d6, Mv 60', Sv F2, ML 8, XP 75 ea.
6. South Passage room
This is a continuation of entry #4 above. The floors of room #7 and the halls it leads to are level with the bottom of this passage.
7. South East Temple Vestibule room
This is an enclosed room carved into the mountain. The ceiling is some 15' high. Seven baboons in masks and carrying spears stand guard here and will attack interlopers. They are relaxing around the ornate marble benches which line the south and west walls. Some are drinking from a goat-shaped fountain spilling into a marble lined pool, about 10 feet in diameter, situated in the center of the room. The baboons are guarding three large sections of bamboo a foot-round each: one contains 300 gp, one 400 sp, and the third 50 pp and 250 ep. 7 Baboons: AC 16, HD 1, #At 1 bite or 1 spear, Dam 1d4 bite, 1d6 spear, Mv 30', Sv F1, ML 7, XP 25 ea. HP
8. Northeast Hall room
A continuation of #7 with the same general characteristics, except it is empty. The two sets of steps to the northeast go up some 10 feet to the next room (#9).
9. Southeast Temple Proper room
This chamber has three statues, each representing a lieutenant of the pantheon: one is a goddess of the ocean, one a goddess of the moon, and one a god of goats and wine. The walls are covered with murals depicting life on the island, with the gods/goddesses featured as participants in major events: recovering from wreckage after a typhoon, celebrating a rich harvest, and so on. Three evil orangutans and two gorillas are directing two baboons in a search for the relic. The baboons have climbed to the top of the northeastern statue. The relic is hidden in the statues' neck, although they have not found it yet; the head can be swung aside on a well- hidden steel hinge to reveal the hollow neck. Inside are a mace +2 and a gaudy holy symbol made of gold and silver, covered in gems and inscribed with the runes "Wisdom Before Greed." The holy symbol will be appraised at 250 gp in value. It radiates magic. Crushing or breaking the holy symbol causes it to fade to dust; the Wisdom score of the person holding it will be permanently increased by 1 point (if he or she has the maximum score (usually 18) they cannot crush it, or optionally it will break and all magic will be lost). In total, the gorillas carry 300 gp, the orangutans 450 gp, and the baboons 30 gp. 2 Gorillas: AC 18 (chain mail), HD 4, #At 2 claws or 1 claw, 1 longsword, Dam 1d4 claw, 1d8+ 3 longsword, Mv 20', Sv F4, ML 7, XP 240 ea. Orangutan Cleric: AC 18 (chain mail), C3, #At 2 claws or 1 claw, 1 mace, Dam 1d3 claw, 1d8+
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