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jn2-room-r4-1 • jn2-room-r4-1 • JN2: Monkey Isle
Three baboons hunker in the center of this intersection and will attack intruders on sight, screeching loudly (which calls forth six more from room #2; all nine are detailed below). Each wears leather armor and carries a spear. They have a total of 30 gp and 150 cp on them. 9 Baboons: AC 16 (leather), HD 1, #At 1 bite or 1 spear, Dam 1d4 bite, 1d6 spear, Mv 30', Sv F1, ML 7, XP 25 ea. HP
JN2 Temple Complex With Simians, room 1. Monsters: 9 Baboons [bestiary:FG1-baboon-181]: AC 16 (leather), HD 1, #At 1 bite or 1 spear, Dam 1d4 bite, 1d6 spear, Mv 30', Sv F1, ML 7, XP 25 ea. HP [8, 5, 8, 4, 7, 2, 6, 1, 6] Treasure mentions: 30 gp
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